Feb 06, 2008, 08:26 PM // 20:26
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#1
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Wilds Pathfinder
Join Date: Oct 2007
Location: :D:D
Profession: D/W
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Health increase to HS and LC
* Healing Signet: increased Health gain to 62..152.
* Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.
Encouraging use of tactics selfheal?
Sending message to Wammos?
Discuss ^^
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Feb 06, 2008, 08:31 PM // 20:31
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#2
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing
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Feb 06, 2008, 08:42 PM // 20:42
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#3
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I'd still take HS over LC.
It's more efficient. Simple as that...but [skill]Natural Healing[/skill] if I have to.
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Feb 06, 2008, 09:02 PM // 21:02
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by jimmyboveto
I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing
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I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill.
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Feb 06, 2008, 09:07 PM // 21:07
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#5
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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1 second casting time on Healsig. Too easy to Dshot in a skirmish.
5 energy cost on Lion's. Adrenaline cost makes it baed.
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Feb 06, 2008, 09:25 PM // 21:25
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.
5 energy cost on Lion's. Adrenaline cost makes it baed.
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QFT
I MUST concur with MIGHTY ALEX
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Feb 06, 2008, 09:37 PM // 21:37
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by horseradish
QFT
I MUST concur with MIGHTY ALEX
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I don't concur with me though.
Healsig... 1sec cast with 8 recharge is better. At 4 secs, a warrior will be too hard to kill. Done.
As for Lion's? Umm... I'll have a play around and try and think of something, ideally it needs to match Natural Healing.
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Feb 06, 2008, 10:28 PM // 22:28
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#8
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Emo Goth Italics
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Bad.
LC is bad, extremely bad.
HealSig needed a cast reduction.
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Feb 06, 2008, 10:36 PM // 22:36
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#9
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.
5 energy cost on Lion's. Adrenaline cost makes it baed.
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I would have to agree as it is to easy to interrupt with CripShot/Apply with a Dshot Ranger.I would hope in pve that Wars use these over endure pain for self heal.
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Feb 06, 2008, 11:03 PM // 23:03
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#10
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Desert Nomad
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I wouldn't ever use self-healing in pve. But for low-end pvp (Aspenwood, etc). I'd definitely use Heal sig if it was in str...
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Feb 07, 2008, 02:04 AM // 02:04
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#11
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Krytan Explorer
Join Date: Jul 2006
Location: US
Guild: Legion of Avalon
Profession: W/
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Quote:
Originally Posted by Flem
I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill.
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The thing is, is that you could put something like SY in that spot, which would help the monk a lot more then you taking LC or HS would.
The only time I guess I could see using either now would be AB or maybe RA.
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Feb 07, 2008, 02:23 AM // 02:23
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#12
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Desert Nomad
Join Date: Nov 2007
Guild: [HAWK]
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HS=1 second cast, you take double damage while using it, recharge 5 sec
LC=delete from game.
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Feb 07, 2008, 03:10 AM // 03:10
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#13
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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I love the change to HS, a 1 sec cast would make it easily one of the best healing skills in game, especially with the recharge.
LC.....meh. I agree with changing the cost to energy because I have more important things to spend my adrenaline on
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Feb 07, 2008, 03:13 AM // 03:13
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#14
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The Greatest
Join Date: Feb 2006
Profession: W/
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Quote:
1 second casting time on Healsig. Too easy to Dshot in a skirmish.
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1 second cast would still be quite easy to dshot. But I agree, I'd rather have a 1 second cast time and the old healing amount.
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Feb 07, 2008, 05:20 AM // 05:20
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#15
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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with 1 second cast time and its recharge
OMG WAMMO ATTACK
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Feb 07, 2008, 05:39 AM // 05:39
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#16
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Academy Page
Join Date: Jan 2008
Guild: Mafia Of Annhilation
Profession: D/Mo
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solution: screw LC and HS and put wind prayers in. pious resto and natural healing ftw
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Feb 07, 2008, 07:23 AM // 07:23
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#17
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Administrator
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Imo this is a useful buff for >lvl 20 Warriors, I don't see much need in spamming ~135 (roughly, I haven't checked the exact numbers) heals, even in HM, though the buff to the lower end of the scale will help.
EDIT: Another thing, how often will the extra 13 (checked numbers, I've gone from 115 to 128) health make a difference to your survival? Unless you're looking to have to need it very very often, the boost is only insignificant. However, the extra 22 health (at 0 tactics), is useful in presearing when you'll likely be solo (the health boost is more worthwhile when you consider it relative to the max health of the character and group size, basically.)
Last edited by Marty Silverblade; Feb 07, 2008 at 10:26 AM // 10:26..
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Feb 07, 2008, 02:38 PM // 14:38
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#18
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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With the right attribute spread you can get 160+ healing out of lions comfort easily now and still run a solid build.
This does make it usefull though a war should really not need to self heal much when in a pinch that could make the difference between you going down and leaving your party short one dmg dealer or your killing what was attacking you.
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