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Old Feb 06, 2008, 08:26 PM // 20:26   #1
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Default Health increase to HS and LC

* Healing Signet: increased Health gain to 62..152.
* Lion's Comfort: increased healing to 40..100 Health; increased Health gain per Tactics rank to 7.

Encouraging use of tactics selfheal?

Sending message to Wammos?

Discuss ^^
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Old Feb 06, 2008, 08:31 PM // 20:31   #2
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I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing
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Old Feb 06, 2008, 08:42 PM // 20:42   #3
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I'd still take HS over LC.

It's more efficient. Simple as that...but [skill]Natural Healing[/skill] if I have to.
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Old Feb 06, 2008, 09:02 PM // 21:02   #4
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Quote:
Originally Posted by jimmyboveto
I think its nice, but that skill slot would still be better put to use elsewhere. Wars should be hacking away at things letting the monks do the healing
I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill.
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Old Feb 06, 2008, 09:07 PM // 21:07   #5
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1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed.
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Old Feb 06, 2008, 09:25 PM // 21:25   #6
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Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed.
QFT

I MUST concur with MIGHTY ALEX
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Old Feb 06, 2008, 09:37 PM // 21:37   #7
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Quote:
Originally Posted by horseradish
QFT

I MUST concur with MIGHTY ALEX
I don't concur with me though.

Healsig... 1sec cast with 8 recharge is better. At 4 secs, a warrior will be too hard to kill. Done.

As for Lion's? Umm... I'll have a play around and try and think of something, ideally it needs to match Natural Healing.
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Old Feb 06, 2008, 10:28 PM // 22:28   #8
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Bad.
LC is bad, extremely bad.
HealSig needed a cast reduction.
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Old Feb 06, 2008, 10:36 PM // 22:36   #9
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Quote:
Originally Posted by Stormlord Alex
1 second casting time on Healsig. Too easy to Dshot in a skirmish.

5 energy cost on Lion's. Adrenaline cost makes it baed.
I would have to agree as it is to easy to interrupt with CripShot/Apply with a Dshot Ranger.I would hope in pve that Wars use these over endure pain for self heal.
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Old Feb 06, 2008, 11:03 PM // 23:03   #10
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I wouldn't ever use self-healing in pve. But for low-end pvp (Aspenwood, etc). I'd definitely use Heal sig if it was in str...
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Old Feb 07, 2008, 02:04 AM // 02:04   #11
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Quote:
Originally Posted by Flem
I disagree. Any class that can't sustain themselves to aid a monk is making their whole team suffer because of it. No matter what role I'm playing, my general rule of thumb is always bring a self heal and an energy management skill.
The thing is, is that you could put something like SY in that spot, which would help the monk a lot more then you taking LC or HS would.

The only time I guess I could see using either now would be AB or maybe RA.
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Old Feb 07, 2008, 02:23 AM // 02:23   #12
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HS=1 second cast, you take double damage while using it, recharge 5 sec

LC=delete from game.
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Old Feb 07, 2008, 03:10 AM // 03:10   #13
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I love the change to HS, a 1 sec cast would make it easily one of the best healing skills in game, especially with the recharge.

LC.....meh. I agree with changing the cost to energy because I have more important things to spend my adrenaline on
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Old Feb 07, 2008, 03:13 AM // 03:13   #14
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Quote:
1 second casting time on Healsig. Too easy to Dshot in a skirmish.
1 second cast would still be quite easy to dshot. But I agree, I'd rather have a 1 second cast time and the old healing amount.
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Old Feb 07, 2008, 05:20 AM // 05:20   #15
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with 1 second cast time and its recharge

OMG WAMMO ATTACK
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Old Feb 07, 2008, 05:39 AM // 05:39   #16
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solution: screw LC and HS and put wind prayers in. pious resto and natural healing ftw
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Old Feb 07, 2008, 07:23 AM // 07:23   #17
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Imo this is a useful buff for >lvl 20 Warriors, I don't see much need in spamming ~135 (roughly, I haven't checked the exact numbers) heals, even in HM, though the buff to the lower end of the scale will help.

EDIT: Another thing, how often will the extra 13 (checked numbers, I've gone from 115 to 128) health make a difference to your survival? Unless you're looking to have to need it very very often, the boost is only insignificant. However, the extra 22 health (at 0 tactics), is useful in presearing when you'll likely be solo (the health boost is more worthwhile when you consider it relative to the max health of the character and group size, basically.)

Last edited by Marty Silverblade; Feb 07, 2008 at 10:26 AM // 10:26..
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Old Feb 07, 2008, 02:38 PM // 14:38   #18
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With the right attribute spread you can get 160+ healing out of lions comfort easily now and still run a solid build.

This does make it usefull though a war should really not need to self heal much when in a pinch that could make the difference between you going down and leaving your party short one dmg dealer or your killing what was attacking you.
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